Insula: Bounty Royale will be launching the first stage of our closed Alpha from July 24th through July 31st at Dreamhack Beyond! We will be hand-selecting players from our Alpha sign-up list over the next couple of weeks, so keep your eyes out for an email from the team. We’re so excited for you all to…Continue Reading
Welcome, Jimmy, to Team Insula!
Today we’re excited to announce that JimmyJulius will be joining our team as the Creative Concept Artist. Jimmy’s passion for creating media started with building 3D models for architectural and engineering firms. In 2013, he started streaming on Twitch which shifted his interests to creating art for broadcasters and content creators. When he isn’t creating…Continue Reading
Welcome, Waylon, to Team Insula!
We’re excited to announce that Waylon Kovar, aka Trollzrus551, has joined our team as our Audio and Video Editor! Waylon is a small Twitch and former Mixer streamer who started in 2013. He has worked on many projects, from editing cinematic videos to writing his own music as one of our VCAT team members. He’s…Continue Reading
Welcome, Deidre, to Team Insula!
Today we’re excited to officially announce that Deidre, aka “SciFiGirlGamez”, has joined our team as our Social Media Manager! SciFi’s interest in creating art through animation and video games is what started her on her journey in the pursuit of a career in the industry years ago. Since then, she has become a well-rounded artist…Continue Reading
Insula Reborn – Part 3
It’s been a crazy ride of many updates. First, we covered the new arena design model. If you didn’t see that blog, you can check it out here. Second, we focused on the fully redesigned flight system and how the energy system and combat were overhauled to take full advantage of the new system. You…Continue Reading
Insula Reborn- Part 2
Hey everyone! In our last blog, we covered the changes to the design philosophy for our combat arenas. If you missed it, make sure to check it out here. The second part of the plan was to fully redesign the flight system from the ground up, update our energy reserves & focus on our in-game…Continue Reading
Insula Reborn- Part 1
As you know, we have been keeping things under pretty tight wraps for some time now. There is a reason for that. As we progressed in development and had a first wave group of private testers playing the game regularly, we realized that while the testers liked it and were having fun, it just didn’t…Continue Reading
Welcome, Heather to Insula!
We’re excited to announce that Heather McKinnon, aka MrsLuclin, has joined our team as our Marketing Director and Executive Producer. Heather’s been married to our Co-Founder and Art Director, Ethan McKinnon, for the past 21 years. They have two kids, Lil’ Ethan, who’s 20 and their youngest son Devin, who would have been 17 this…Continue Reading
Welcome, Adrian to Insula!
We’re happy to announce that Adrian Martuneac, aka Ad, joined our team as our Creative Director. He has been working in the game development world for over ten years as a Concept artist, 3d artist, animator, game designer, 3d lead. His primary skill is Character Designer focusing on creatures and robots. He’s a very passionate…Continue Reading